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authorVasily Khoruzhick <[email protected]>2019-12-18 22:15:11 -0800
committerMarge Bot <[email protected]>2020-01-21 09:33:57 +0000
commite470116aac3e035bbfb287cf7634c35f94b3dcce (patch)
tree3b1a5db5f649d2b8b4f59e0c0e09dc213c9f598b /.gitlab-ci/deqp-lima-fails.txt
parent5e5b5348f605361cbfde3d7eff685e683c18af4a (diff)
ci: Re-enable CI for lima on mali450
Amend fails and skips lists basing on lists from Andreas Baierl, shard mali400 job across two devices since it takes close to 10min and rename jobs to lima-mali400-test and lima-mali450-test. Also don't set MESA_GLES_VERSION_OVERRIDE=3.0 for lima since we don't support GLES 3.0 and lower DEQP_PARALLEL to 3 for jobs on H3. Keep mali400 jobs disabled atm since they take too much time to complete and we also get some unexplicable failures in dEQP-GLES2.functional.default_vertex_attrib.* Signed-off-by: Vasily Khoruzhick <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3163>
Diffstat (limited to '.gitlab-ci/deqp-lima-fails.txt')
-rw-r--r--.gitlab-ci/deqp-lima-fails.txt231
1 files changed, 211 insertions, 20 deletions
diff --git a/.gitlab-ci/deqp-lima-fails.txt b/.gitlab-ci/deqp-lima-fails.txt
index ab5e353b566..3f88017c6c1 100644
--- a/.gitlab-ci/deqp-lima-fails.txt
+++ b/.gitlab-ci/deqp-lima-fails.txt
@@ -1,20 +1,211 @@
-dEQP-GLES2.functional.depth_stencil_clear.stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.stencil_scissored_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored Fail
-dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_scissored_masked Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.array Fail
-dEQP-GLES2.functional.buffer.write.use.index_array.element_array Fail
-dEQP-GLES2.functional.depth_range.write.reverse Fail
-dEQP-GLES2.functional.depth_range.write.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.write.one_to_half Fail
-dEQP-GLES2.functional.depth_range.write.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.write.half_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.reverse Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_zero Fail
-dEQP-GLES2.functional.depth_range.compare.one_to_half Fail
-dEQP-GLES2.functional.depth_range.compare.0_8_to_third Fail
-dEQP-GLES2.functional.depth_range.compare.half_to_half Fail
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
+dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
+dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
+dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
+dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
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+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
+dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
+dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
+dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
+dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
+dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
+dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
+dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
+dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
+dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_fragment
+dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_fragment
+dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
+dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex
+dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.compound_statement_vertex
+dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_statement_vertex
+dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex
+dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
+dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_int_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex
+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_vertex
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+dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_vertex
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