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authorEric Anholt <[email protected]>2020-02-13 14:22:38 -0800
committerEric Anholt <[email protected]>2020-03-02 11:38:46 -0800
commitede93a32786ff8548ab4c6f48eb8af7a81872ee5 (patch)
treee4168563f03d8cca3610fcc21dfcefcf309cda24 /.gitlab-ci/deqp-freedreno-a307-skips.txt
parent58659446354d2afb7ba1b7b4b7a40b2ed5f44c09 (diff)
ci: Add a disabled-by-default job for GLES3 testing on db410c.
Now that we have 7 (soon 8) boards available, there's capacity to be testing GLES 3.0. However, due to (it looks like) buffer overflows in the driver, we end up with flaky test results: 1/60 jobs spuriously failed, and another 6/60 jobs reported flakes. At 6 jobs per pipeline, that's way too high of a failure rate to enable for non-freedreno developers. Leave the job present but disabled so that we can do manual test runs for regressions. Reviewed-by: Daniel Stone <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3661> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3661>
Diffstat (limited to '.gitlab-ci/deqp-freedreno-a307-skips.txt')
-rw-r--r--.gitlab-ci/deqp-freedreno-a307-skips.txt13
1 files changed, 13 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-freedreno-a307-skips.txt b/.gitlab-ci/deqp-freedreno-a307-skips.txt
index f7d0cd59a90..e19bcc663b3 100644
--- a/.gitlab-ci/deqp-freedreno-a307-skips.txt
+++ b/.gitlab-ci/deqp-freedreno-a307-skips.txt
@@ -8,3 +8,16 @@ dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
+
+# Flaky results
+dEQP-GLES3.functional.occlusion_query.stencil_write
+dEQP-GLES3.functional.rasterization.fbo.rbo_.*
+dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
+dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
+dEQP-GLES3.functional.rasterization.flatshading.lines_wide
+dEQP-GLES3.functional.rasterization.flatshading.triangles
+dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
+dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
+dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
+dEQP-GLES3.functional.texture.units.4_units.only_3d.*
+dEQP-GLES3.functional.vertex_arrays.single_attribute.*