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authorKarol Herbst <[email protected]>2017-12-12 18:07:01 +0100
committerKarol Herbst <[email protected]>2019-03-17 10:33:28 +0100
commitbb032d8b629cd42c8b7767d9f2156530b1b746f9 (patch)
tree10448661c2481f74063dca04012d91ac582f3405 /.gitignore
parent83cb790bf06e2dde4789b1497ac287944c70b818 (diff)
nv50/ir/nir: implement nir_instr_type_tex
a lot of those fields are not valid for a lot of tex ops. Not quite sure if it's worth the effort to check for those or just keep it like that. It seems to kind of work. v2: reworked offset handling add tex support with indirect R/S arguments handle GLSL_SAMPLER_DIM_EXTERNAL drop reference in convert(glsl_sampler_dim&, bool, bool) fix tg4 component selection v5: fill up coords args with scratch values if coords provided is less than TexTarget.getArgCount() v7: prepare for bindless_texture support v8: don't require C++11 features v9: convert to C++ style comments fix txf with a uniform constant 0 lod Signed-off-by: Karol Herbst <[email protected]>
Diffstat (limited to '.gitignore')
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