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author | Glenn Kennard <[email protected]> | 2014-07-20 15:59:16 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-08-01 16:19:47 +0200 |
commit | 3a9278b92cb5595d1dae604c409abe8f1a9be5b3 (patch) | |
tree | 2eb8890e19ce88663fae562ad795919b7b89551c /.gitignore | |
parent | f455f34ab9e8d39bb2657b28e608a63c3c2386f8 (diff) |
r600g: Implement gpu_shader5 textureGather
Adds 0-3 textureGather component selection and non-constant offsets
Caveat: 0 and 1 texture swizzles only work if textureGather component
select is 3 or a component that does not exist in the sampler texture
format. This is a hardware limitation, any other value returns
128/255=0.501961 for both 0 and 1.
Passes all textureGather piglit tests on radeon 6670, except for those
using 0/1 texture swizzles due to aforementioned reason.
Signed-off-by: Glenn Kennard <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions