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authorZack Rusin <[email protected]>2013-10-08 15:11:02 -0400
committerZack Rusin <[email protected]>2013-10-09 18:30:20 -0400
commit6905698fc21710c18722295dedceb96ef5d5923b (patch)
tree448459df4604df868382f02fac033f354356f1c0 /.gitignore
parentc01c6a95b41607dc58a343b2aa67bc3da673ca35 (diff)
gallium: Add support for 32x32 muls with 64 bit results
The code introduces two new 32bit integer multiplication opcodes which can be used to produce correct 64 bit results. GLSL, OpenCL and D3D10+ require them. We use two seperate opcodes, because they match the behavior of GLSL and OpenCL, are a lot easier to add than a single opcode with multiple destinations and because there's not much (any) difference wrt code-generation. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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