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author | Erik Faye-Lund <[email protected]> | 2018-07-04 14:45:04 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2018-07-09 17:32:31 +0200 |
commit | af6b7bf23662c610e699e4b7fde1526ca1d1624a (patch) | |
tree | 3f393e149e3dfc90f2ba35a1a782fcc84146ffa4 /.gitignore | |
parent | 2e64a2f2d1f83c9f0ec6ba31ed92620abf221f86 (diff) |
mesa: verify MaxVertexAttribStride for GLES 3.1
The OpenGL 3.1 specification, table Table 20.41 ("Implementation
Dependent Values"), defines the minimum-maximum value for
MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL ES 3.1 on implementations where this
isn't the case. Let's add a check for this
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions