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authorEric Anholt <[email protected]>2011-09-28 16:07:56 -0700
committerEric Anholt <[email protected]>2011-10-03 13:29:38 -0700
commitb07c78bfe94c17e6fccba70923b03a29c751fde1 (patch)
tree84eb415a694401eb9e45f9aaf24c62c3735f2e77 /.gitignore
parent055995abc4e2f4a73122bd008a0e6f0558300d82 (diff)
intel: Consolidate texture validation copy code, and reuse it correctly.
The path for ->Data was failing to be called for the FBO draw offset fallback, and also had mismatched compressed texture support code. This drops the intel_prepare_render() in the blit path. We aren't copying to/from a GL_FRONT buffer, so it doesn't matter.
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions