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authorTimothy Arceri <[email protected]>2016-12-20 09:39:00 +1100
committerTimothy Arceri <[email protected]>2017-01-19 17:05:26 +1100
commit1f141eaef650ba8aada1f289cdb79d7b3b380113 (patch)
tree504cd05868120b652ad5f5443046e09b44602857 /.gitignore
parent3d41f4b9903b68b5a68eb3afc0c17143dbbb30f0 (diff)
glsl: tidy up PostDepthCoverage shader field
There is no reason for this to be in the shared gl_shader_info or to copy it to gl_program at the end of linking (its already there). Reviewed-by: Lionel Landwerlin <[email protected]>
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0 files changed, 0 insertions, 0 deletions