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author | Axel Davy <[email protected]> | 2018-09-15 21:53:25 +0200 |
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committer | Axel Davy <[email protected]> | 2018-09-25 22:05:24 +0200 |
commit | 0eeb583650c64e789e0bfa7b3194310c5c44ba4f (patch) | |
tree | 8271aa0f42f7f0cfa0a88a9fa07e9092ea268431 /.gitignore | |
parent | dcfde02bb0f0b9fdd8d45a22540683fe0aaab9ec (diff) |
st/nine: Don't call SetCursor until a cursor is set
The previous code was ignoring the input
until a cursor is set inside d3d
(with SetCursorProperties), as expected
by wine tests.
However it did still make a call to ID3DPresent_SetCursor,
which would result into a SetCursor(NULL) call, thus
hidding any cursor set outside d3d, which we shouldn't do.
Add comment about not avoiding redundant ID3DPresent_SetCursor
calls once a cursor has been set in d3d, as it has been tested to
cause regressions.
Fixes: https://github.com/iXit/Mesa-3D/issues/197
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions