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authorIlia Mirkin <[email protected]>2016-11-09 21:04:01 -0500
committerIlia Mirkin <[email protected]>2016-11-22 20:27:20 -0500
commit6d6ef3fb5594393affab264c9c51570475b7b470 (patch)
tree0bf5a1035a9bfb4aa1e828c143649ae6fbec0d66 /.gitignore
parent2595aebd91956cbe47d2805d8c7beac2d9de7fa8 (diff)
swr: rework vert <-> frag shader linkage logic
Fixes a few things: - sprite coords only apply to generic varyings, and are a bitmask - back color only applies in 2-sided lighting mode - handle some odd situations between only some front/back colors being there. This is only semi-legal in GL, but we shouldn't start crashing. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
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