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author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-10-16 08:44:38 +0200 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-10-16 12:47:58 +0200 |
commit | ccbb52ac1117aa99144785bc032dd459f24b8ba1 (patch) | |
tree | c0814f66b8fa729a5a0741ace4641f4d5b49cd8d /.gitignore | |
parent | dc8c221e2890cc9913dfc99e1e0fcb73c89af52c (diff) |
glsl: fix check SSBOs support for builtin functions
has_shader_storage_buffer_objects() returns true also if the OpenGL
context is 4.30 or ES 3.1.
Previously, we were saying that all atomic*() GLSL builtin functions
for SSBOs were not available when OpenGL ES 3.1 context was in use.
Fixes 48 dEQP-GLES31 tests:
dEQP-GLES31.functional.ssbo.atomic.*
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions