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authorPaul Berry <[email protected]>2013-07-30 20:49:56 -0700
committerPaul Berry <[email protected]>2013-08-01 20:18:42 -0700
commit906eff09e374c75b0486011b73b7048f6070456e (patch)
tree6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /.gitignore
parente7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff)
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to add another boolean argument. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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