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authorPaul Berry <[email protected]>2013-10-23 12:55:24 -0700
committerPaul Berry <[email protected]>2013-10-24 21:59:39 -0700
commit44b7ebe52d6f4b220a1c943bac2e571bb593f7e1 (patch)
treec8bc49ddc35435b1afdb9fdc23fec82b4fcf17bf /.gitignore
parentfe36154ff3b2c095cf21462dd7ed6b5ae374fccc (diff)
glsl/gs: Fix transform feedback of gl_ClipDistance.
Since gl_ClipDistance is lowered from an array of floats to an array of vec4's during compilation, transform feedback has special logic to keep track of the pre-lowered array size so that attempting to perform transform feedback on gl_ClipDistance produces a result with the correct size. Previously, this special logic always consulted the vertex shader's size for gl_ClipDistance. This patch fixes it so that it uses the geometry shader's size for gl_ClipDistance when a geometry shader is in use. Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size. v2: Change the type of LastClipDistanceArraySize to "unsigned", and clarify the comment above it. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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