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authorKenneth Graunke <[email protected]>2016-04-06 22:34:39 -0700
committerKenneth Graunke <[email protected]>2016-04-11 18:43:55 -0700
commit5886cd79a0ed10b887840f6afb980a5a6a47e26e (patch)
tree6c994bb93e9255240ab9c766f54084ad9514319e /.gitignore
parent1c7ba7f15646367006d615180e89d5ea34a3d5f6 (diff)
nir: Do basic constant reassociation.
Many shaders contain expression trees of the form: const_1 * (value * const_2) Reorganizing these to (const_1 * const_2) * value will allow constant folding to combine the constants. Sometimes, these constants are 2 and 0.5, so we can remove a multiply altogether. Other times, it can create more immediate constants, which can actually hurt. Finding a good balance here is tricky. While much more could be done, this simple patch seems to have a lot of positive benefit while having a low downside. shader-db results on Broadwell: total instructions in shared programs: 8963768 -> 8961369 (-0.03%) instructions in affected programs: 438318 -> 435919 (-0.55%) helped: 1502 HURT: 245 total cycles in shared programs: 71527354 -> 71421516 (-0.15%) cycles in affected programs: 11541788 -> 11435950 (-0.92%) helped: 3445 HURT: 1224 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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