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authorEric Anholt <[email protected]>2019-04-17 14:44:44 -0700
committerEric Anholt <[email protected]>2019-04-18 13:24:55 -0700
commit12f6c34806cbb1d9e65ee3d070c753b4b47a6e64 (patch)
tree46b75b67e96671578474dc5f9bb7f5f1ccc2e646 /.gitignore
parent1ce143ca19950d52a1b5eec418a5c90843049304 (diff)
v3d: Fix atomic cmpxchg in shaders on hardware.
In what might be my first case of finding a divergence between hardware and simpenrose for v3d 4.x, it seems that despite what the spec claims, you actually need specific values in the TYPE field for atomic ops. Fixes dEQP-GLES31.functional.*.compswap.*
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