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author | Eric Anholt <[email protected]> | 2019-04-17 14:44:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-18 13:24:55 -0700 |
commit | 12f6c34806cbb1d9e65ee3d070c753b4b47a6e64 (patch) | |
tree | 46b75b67e96671578474dc5f9bb7f5f1ccc2e646 /.gitignore | |
parent | 1ce143ca19950d52a1b5eec418a5c90843049304 (diff) |
v3d: Fix atomic cmpxchg in shaders on hardware.
In what might be my first case of finding a divergence between hardware
and simpenrose for v3d 4.x, it seems that despite what the spec claims,
you actually need specific values in the TYPE field for atomic ops.
Fixes dEQP-GLES31.functional.*.compswap.*
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions