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authorIan Romanick <[email protected]>2011-09-20 16:07:04 -0700
committerIan Romanick <[email protected]>2012-08-20 16:05:11 -0700
commite39ea674d0a51bdd10205a1c554f5e25df09156f (patch)
tree5cbcbab3dbda3bbf8957a30c6151e50370b89ccf /.gitignore
parent386e2f32895b5e66982fc4c18a636ceabfb762fd (diff)
mesa/es: Remove redundant texture target validation
Mesa doesn't check the parameter passed to glMultiTexCoord*. It does, however, mask the texture value to prevent out-of-bounds writes. This patch will promote this non-conformant behavior to OpenGL ES 1. I don't think anyone will care, and the gets some silly code out of a hot path. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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