diff options
author | Ian Romanick <[email protected]> | 2011-09-20 16:07:04 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-08-20 16:05:11 -0700 |
commit | e39ea674d0a51bdd10205a1c554f5e25df09156f (patch) | |
tree | 5cbcbab3dbda3bbf8957a30c6151e50370b89ccf /.gitignore | |
parent | 386e2f32895b5e66982fc4c18a636ceabfb762fd (diff) |
mesa/es: Remove redundant texture target validation
Mesa doesn't check the parameter passed to glMultiTexCoord*. It does,
however, mask the texture value to prevent out-of-bounds writes. This
patch will promote this non-conformant behavior to OpenGL ES 1. I don't
think anyone will care, and the gets some silly code out of a hot path.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions