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authorIan Romanick <[email protected]>2013-10-03 15:05:44 -0700
committerIan Romanick <[email protected]>2013-10-22 15:23:30 -0700
commitd05202900bcbe2d0bb8dabcbb3048f3a31b82bbd (patch)
treea2c827d26ae4c540ce52c008f3cb81428e0d8421 /.gitignore
parent78b70ceae1c0155b3f832cb052dfb6fff3530ff4 (diff)
glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria. - Vertex shader inputs have an explicit location. - Vertex shader outputs have an explicit location. - Fragment shader-only varying locations are not used. - Vertex shader uniforms and system values don't have an explicit location. - Vertex shader constants don't have an explicit location and are read-only. - No other kinds of vertex variables exist. It does not verify that an specific variables exist. v2: Fix memory management mistakes in common_builtin::string_starts_with_prefix. Clean up error message reporting in common_builtin::no_invalid_variable_modes. Both suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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