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authorNicolai Hähnle <[email protected]>2017-02-22 14:00:29 +0100
committerNicolai Hähnle <[email protected]>2017-03-22 12:12:29 +0100
commitc11dcfb5e9b051b9036949b3e40a9dc15138bd97 (patch)
tree848b95a9ab1fdc56f1c56a2a9f327aac9f6708ee /.gitignore
parentc2dfff280ba7d0857e350581496daa17cccacb84 (diff)
mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount
primcount must be a GLsizei as in the signature for MultiDrawElements or bad things can happen. Furthermore, an error should be flagged when primcount is negative. Curiously, this code used to work somewhat correctly even when primcount was negative, because the loop that checks count[i] would iterate out of bounds and almost certainly hit a negative value at some point. Found by an ASAN error in GL45-CTS.gtf32.GL3Tests.draw_elements_base_vertex.draw_elements_base_vertex_primcount Note that the OpenGL spec seems to have s/primcount/drawcount/ at some point, and the code still reflects the old language. v2: provide the correct spec quotes (pointed out by Ian) Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]>
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