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authorAnuj Phogat <[email protected]>2012-08-29 11:13:55 -0700
committerAnuj Phogat <[email protected]>2012-08-29 11:43:52 -0700
commit0fc11a24c85413a335b87bc34659d2381fd6670c (patch)
treed6efc6be0765303a48a365401c7d03c5d19821b8 /.gitignore
parentc824804c6f10eeb58ae91033682ca871c0e373c4 (diff)
meta: Add GLSL variant of _mesa_meta_GenerateMipmap() function
This reduces the overhead of using the fixed function internally in the driver. V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap() functions to avoid code duplication. Use glsl version when ARB_{vertex, fragmet}_shader are present. Remove redundant code. V3: Remove redundant border related code leaving the assertion. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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