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authorEric Anholt <[email protected]>2016-12-27 12:29:09 -0800
committerEric Anholt <[email protected]>2016-12-29 14:41:09 -0800
commit63e7671c7e65f9df1678d3d79c92f358ae0bdc82 (patch)
tree418b643880826eaa37879b55597c3444ec6d5e4a /.gitignore
parent5f323198ea598b97f3a0d7bc0a11eb92a118c87a (diff)
vc4: Enable NIR-based loop unrolling.
This successfully unrolls a new shader in GLB2.7, which also gets that shader to successfully compile in multithreaded mode.
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions