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author | Samuel Iglesias Gonsálvez <[email protected]> | 2017-09-15 10:05:03 +0200 |
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committer | Samuel Iglesias Gonsálvez <[email protected]> | 2017-09-25 06:39:40 +0200 |
commit | d2cd9deeb8db5941e99b149fa637f711198ca741 (patch) | |
tree | 4153daab3e9f4abdbddc2d3a182cd9ea5bcb9608 /.gitignore | |
parent | 3e544932658d87beb661a3e762621264733171df (diff) |
anv: fix viewport transformation for z component
In Vulkan, for 'z' (depth) component, the scale and translate values
for the viewport transformation are:
pz = maxDepth - minDepth
oz = minDepth
zf = pz × zd + oz
Being zd, the third component in vertex's normalized device coordinates.
Fixes: dEQP-VK.draw.inverted_depth_ranges.*
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions