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authorTimothy Arceri <[email protected]>2016-04-02 12:51:12 +1100
committerTimothy Arceri <[email protected]>2016-04-02 17:10:56 +1100
commit1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (patch)
treeccd8536971deac76c85aaee507ce2ec6303cefaa /.gitignore
parentd8855d66f4ae2acf994eae31e59fd2cfa5483627 (diff)
glsl: store stage reference in gl_uniform_block
This allows us to simplify the code and drop InterfaceBlockStageIndex which is a per stage array of integers the size of all blocks in the program combined including duplicates across stages. Adding a stage ref per block will use less memory. Reviewed-by: Kenneth Graunke <[email protected]>
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