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authorRoland Scheidegger <[email protected]>2013-03-01 14:50:40 +0100
committerRoland Scheidegger <[email protected]>2013-03-02 02:54:31 +0100
commitde0593e33346609d85b8ab9f9f40d0b91171c1dd (patch)
tree6e78fa50044fb3a2440d29b3bab0f484ecd5943b /.gitattributes
parent2ef13e7c557eb5b5d017e25ff7c15b2912996c6f (diff)
draw/llvm: skip clipping and viewport transform if there's no position output
With glsl 1.40 writing position is not required (useful for transform feedback, though in fact it's still possible to rasterize such geometry even if the results aren't too well defined). Prevents crashes in that case. Fixes piglit glsl-1.40-tf-no-position. Not quite sure this is 100% correct as it also skips clipdistance clipping which could still work (but not sure if the result would really be needed?) Reviewed-by: Jose Fonseca <[email protected] Reviewed-by: Brian Paul <[email protected]>
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