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authorSamuel Pitoiset <[email protected]>2018-08-22 12:34:13 +0200
committerSamuel Pitoiset <[email protected]>2018-08-22 13:57:18 +0200
commit24ee53231da84a1be5ec08abebe8a2ff6aa019ca (patch)
treee66a69d17b430bda13f4f33d4c1bd6eb5a1823e1 /.gitattributes
parentbea4d4c78c3a6a85d1c7d0ad5c2c5694e19d20f2 (diff)
radv: remove dead variables after splitting per member structs
Otherwise, nir_lower_clip_cull_distance_arrays might report wrong number of output clips/culls because it relies on shader output variables and some of them might be dead. This fixes a rendering issue with Dolphin and Super Mario Sunshine. Fixes: b0c643d8f5 ("spirv: Use NIR per-member splitting") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107610 CC: 18.2 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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