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authorMarek Olšák <[email protected]>2013-06-30 14:34:23 +0200
committerMarek Olšák <[email protected]>2013-07-08 20:25:18 +0200
commitae87aae0c4bcc448be3c965319b88f50b2d6fe36 (patch)
tree64fb52c76f516d1c32ce18980ffdb782415b98fc /.gitattributes
parenta3263cca59b463a9c49bd165226e36fdfec96d8b (diff)
r600g: fix texture offset computation for mapped MSAA depth buffers
It was wrong, because the offset shouldn't be applied to MSAA depth buffers. This small cleanup should prevent such issues in the future. This fixes a lockup in "piglit/fbo-depthstencil default_fb -samples=n". Reviewed-by: Alex Deucher <[email protected]>
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