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author | Brian Paul <[email protected]> | 2011-03-11 10:03:40 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-11 10:04:17 -0700 |
commit | d7db14ab7d66520b6030c0aa48c94507179a8d4e (patch) | |
tree | 42e2e1ccd8da4b2fa5ea8dd73c49c3b15eea4426 /.emacs-dirvars | |
parent | e0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (diff) |
mesa: test against MaxUniformComponents in check_resources()
Since we're compiling/linking GLSL shaders we should check against
the shader uniform limits, not the legacy vertex/fragment program
parameter limits which are usually lower.
Diffstat (limited to '.emacs-dirvars')
0 files changed, 0 insertions, 0 deletions