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authorKenneth Graunke <[email protected]>2016-09-26 10:30:30 -0700
committerKenneth Graunke <[email protected]>2016-10-03 18:41:10 -0700
commit9d6ca7c3d091e1ab71ce2f75bf4f13dc8844d801 (patch)
tree1d23319263fc859fd759a2ccf9514b4f2bd634fe /.editorconfig
parent7eb7684818ead4ec7444ee309e22a9db731dd234 (diff)
i965: Only emit 1 viewport when possible.
In core profile, we support up to 16 viewports. However, in the majority of cases, only 1 of them is actually used - we only need the others if the last shader stage prior to the rasterizer writes gl_ViewportIndex. Processing all 16 viewports adds additional CPU overhead, which hurts CPU-intensive workloads such as Glamor. This meant that switching to core profile actually penalized Glamor to an extent, which is unfortunate. This patch tracks the number of relevant viewports, switching between 1 and ctx->Const.MaxViewports if gl_ViewportIndex is written. A new BRW_NEW_VIEWPORT_COUNT flag tracks this. This could mean re-emitting viewport state when switching, but hopefully this is offset by doing 1/16th of the work in the common case. The new flag is also lighter weight than BRW_NEW_VUE_MAP_GEOM_OUT, which we were using in one case. According to Eric Anholt, x11perf -copypixwin10 performance improves by 11.5094% +/- 3.10841% (n=10) on his Skylake. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Anuj Phogat <[email protected]>
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