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authorWladimir J. van der Laan <[email protected]>2017-10-29 14:59:43 +0000
committerLucas Stach <[email protected]>2019-10-18 19:06:20 +0200
commiteda73d71277a0dd9d7832da96c2aaca2dd513d4d (patch)
treea9d5d299fa834753c4662a0b2584b20f7a28c4b2 /.editorconfig
parent5bc3fcf620d428f9413623eee4e14ae753e35b2c (diff)
etnaviv: GC7000: Texture descriptors
Create a separate implementation file with texture-descriptor-based sampler views and sampler states. Initialize the one or the other based on the GPU. There is so little in common that this seemed more appropriate that keeping them as one type of state object would only be confusing. This commit is actually a combiation of the original commit by Wladimir, fixes and TS implementation from Jonathan and changed to use softpin by Lucas. Signed-off-by: Wladimir J. van der Laan <[email protected]> Signed-off-by: Jonathan Marek <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Guido Günther <[email protected]> Reviewed-by: Jonathan Marek <[email protected]>
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