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authorAlyssa Rosenzweig <[email protected]>2019-05-23 03:01:32 +0000
committerAlyssa Rosenzweig <[email protected]>2019-06-05 14:35:48 -0700
commit2adf35e4f50e0d8439ee12151bbb65427335625e (patch)
tree4d8e3ee80241d51ecdc65c4fd6f1f582ec7bf7d0 /.editorconfig
parentc94b70a1781b8fb65be24b7e3a72462426cd86c4 (diff)
panfrost: Don't flip scanout
The mesa/st flips the viewport, so we respect that rather than trying to flip the framebuffer itself and ignoring the viewport and using a messy heuristic. However, this brings an underlying disagreement about the interpretation of winding order to light. The blob uses a different strategy than Mesa for handling viewport Y flipping, so the meanings of the winding order bit are flipped for it. To keep things clean on our end, we rename to explicitly use Gallium (rather than flipped OpenGL) conventions. Fixes upside-down Xwayland/egl windows. v2: Adjust lowering configuration to correctly flip gl_PointCoord.y and gl_FragCoord.y. v1 was R-b'd by Tomeu, but then retracted due to these regressions which are not fixed. Suggested-by: Rob Clark <[email protected]> Signed-off-by: Alyssa Rosenzweig <[email protected]> Sort-of-reviewed-by: Tomeu Vizoso <[email protected]>
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