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author | Francisco Jerez <[email protected]> | 2017-10-13 17:52:00 -0700 |
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committer | Francisco Jerez <[email protected]> | 2017-12-07 18:27:05 -0800 |
commit | 4d1959e69328cf0d59f0ec7aeea5a2b704ef0c5f (patch) | |
tree | 6fd1d659669507fd3209fda1a1c7a927b60b5919 /.editorconfig | |
parent | 9355116bdad6ee9914554de8e48ba271bd36a8eb (diff) |
intel/cfg: Represent divergent control flow paths caused by non-uniform loop execution.
This addresses a long-standing back-end compiler bug that could lead
to cross-channel data corruption in loops executed non-uniformly. In
some cases live variables extending through a loop divergence point
(e.g. a non-uniform break) into a convergence point (e.g. the end of
the loop) wouldn't be considered live along all physical control flow
paths the SIMD thread could possibly have taken in between due to some
channels remaining in the loop for additional iterations.
This patch fixes the problem by extending the CFG with physical edges
that don't exist in the idealized non-vectorized program, but
represent valid control flow paths the SIMD EU may take due to the
divergence of logical threads. This makes sense because the i965 IR
is explicitly SIMD, and it's not uncommon for instructions to have an
influence on neighboring channels (e.g. a force_writemask_all header
setup), so the behavior of the SIMD thread as a whole needs to be
considered.
No changes in shader-db.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to '.editorconfig')
0 files changed, 0 insertions, 0 deletions