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authorSamuel Pitoiset <[email protected]>2016-09-07 21:37:53 +0200
committerSamuel Pitoiset <[email protected]>2016-10-07 00:18:57 +0200
commit008e785f742078e17221ebea727a5a5ea7ee95ff (patch)
tree539b46df3e70ec514dd62cd4752935bf99755af1 /.editorconfig
parentdd2bda70022d6d80aee47cea718bab43e5586fe8 (diff)
glsl: reject compute shaders with fixed and variable local size
The ARB_compute_variable_group_size specification explains that when a compute shader includes both a fixed and a variable local size, a compile-time error occurs. v2: - update formatting spec quotations (Ian) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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