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author | Nicolai Hähnle <[email protected]> | 2017-07-04 10:34:02 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-31 14:55:28 +0200 |
commit | f1da97ef7a8408155d2627ef55092c2aa78c81ac (patch) | |
tree | ceeadbdee17975eac7c6f5317f06bcf15a9bd81e /.editorconfig | |
parent | 5011923e09ec835dbd275a5137fde532ec600368 (diff) |
nir: add load_frag_coord system value intrinsic
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to '.editorconfig')
0 files changed, 0 insertions, 0 deletions