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authorKenneth Graunke <kenneth@whitecape.org>2014-08-14 22:36:45 -0700
committerKenneth Graunke <kenneth@whitecape.org>2018-02-17 11:26:31 -0800
commitfa8a764b62588420ac789df79ec0ab858b38639f (patch)
tree7715cae140e58ee024faa95de730040b9e4d7407 /.editorconfig
parenta63c74be851e3d9ddc3bc6ae162346463b1daef3 (diff)
i965: Use absolute addressing for constant buffer 0 on Kernel 4.16+.
By default, 3DSTATE_CONSTANT_* Constant Buffer 0 is relative to dynamic state base address. This makes it unusable for pushing UBOs. There is a bit in the INSTPM register (or CS_DEBUG_MODE2 on Skylake) which controls whether buffer 0 is relative to dynamic state base address, or simply a normal pointer. Setting that gives us full flexibility. This lets us push up to 4 UBO ranges. We can't currently write this on Haswell and earlier, and will need to update the kernel command parser, and then do the whole version checking song and dance. We also need a brand new kernel that supports context isolation - on older kernels, newly created contexts inherit register state from whatever happened to be running. So, setting this would have catastrophic impact on other drivers such as libva, Beignet, or older Mesa. See commit 8ec5a4e4a4a32f4de351c5fc2bf0eb615b6eef1b where we did this once before, but had to revert it in commit 013d33122028f2492da90a03a. Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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