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authorRob Clark <[email protected]>2019-07-12 09:17:30 -0700
committerRob Clark <[email protected]>2019-07-16 18:14:44 +0000
commita9f34b563189072a4830fe07fe034e902a7d48f2 (patch)
tree8f63b7938edcb3ef836446c3f2da24c23264641c /.editorconfig
parent110669c85c3fcfed0a4dff42a36fc3f97c5a559a (diff)
egl/android: handle multi-fd native windows
We can hit multi-fd EGL_NATIVE_BUFFER_ANDROID case when the native android buffer is YUV. So we need to handle that. Currently this went unnoticed because, even though we have two or three fd's for YUV native android buffers, they all reference the same backing buffer. But we really shouldn't rely on that. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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