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authorDave Airlie <[email protected]>2016-10-19 17:34:28 +1000
committerDave Airlie <[email protected]>2016-10-19 17:39:47 +1000
commit86c4575a813bb57d1af3e3a0bb0c3eb44f27aedf (patch)
tree73a1cd1c7f2bf4dcf4619a18071790683a04233a /.editorconfig
parent67c91ef2a228b0843bdbb4b7b7128ef45e3dd71f (diff)
radv: decompress fmask before reading using texture unit
Before we can read the fmask using the compute shader, we need to decompress the fmask in place. This fixes a bunch of remaining failure and hopefully multisampling in Talos.
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