summaryrefslogtreecommitdiffstats
path: root/.editorconfig
diff options
context:
space:
mode:
authorHans de Goede <[email protected]>2017-02-06 12:13:17 +0100
committerHans de Goede <[email protected]>2017-02-15 09:55:57 +0100
commit4c66f529a8ea4cc7589c1e3760894793c666e9b2 (patch)
tree0778f4b2bd8954463ebbced0bc5780091ba47cd5 /.editorconfig
parentb4b19afebeac84ddce3f1f8b7ffe0da6474fe29a (diff)
glx/glvnd: Fix GLXdispatchIndex sorting
Commit 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") fixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c because FindGLXFunction's binary search needs these to be sorted alphabetically. That commit also mostly fixed the sorting of the DI_foo defines in g_glxglvnddispatchindices.h, which is what actually matters as the arrays are initialized using "[DI_foo] = glXfoo," but a small error crept in which at least causes glXGetVisualFromFBConfigSGIX to not resolve, breaking games such as "The Binding of Isaac: Rebirth" and "Crypt of the NecroDancer" from Steam not working and possible causes other problems too. This commit fixes the last of the sorting errors, fixing these mentioned games not working. Fixes: 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices") Cc: "13.0" <[email protected]> Cc: "17.0" <[email protected]> Cc: Adam Jackson <[email protected]> Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
Diffstat (limited to '.editorconfig')
0 files changed, 0 insertions, 0 deletions