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authorMathias Fröhlich <[email protected]>2018-06-01 19:10:08 +0200
committerMathias Fröhlich <[email protected]>2018-06-05 07:05:24 +0200
commit1ac4439d6278e6c5f9da5499bbc50362f0c6759b (patch)
tree036f347b512becd479d16164b5b4100e20e7ef9a /.dir-locals.el
parenta7b74a77fa63efe6d6462ff4f201bea03fa23a33 (diff)
mesa: Make sure that imm draws are flushed before other draws execute.
The recent patch mesa: Remove FLUSH_VERTICES from VAO state changes. Pending draw calls on immediate mode or display list calls do not depend on changes of the VAO state. So, remove calls to FLUSH_VERTICES and flag _NEW_ARRAY as appropriate. uncovered a problem that non immediate mode draw calls do only flush outstanding immediate mode draws if FLUSH_UPDATE_CURRENT is set in ctx->Driver.NeedFlush. In that case, due to the sequence of _mesa_set_draw_vao commands we could end up with the VAO from the FLUSH_VERTICES call set into gl_context::Array._DrawVAO when the array draw is executed. So the change pulls FLUSH_CURRENT out of _mesa_validate_* calls into the array draw calls being validated. The change introduces a new macro FLUSH_FOR_DRAW beside FLUSH_VERTICES and FLUSH_CURRENT that flushes on changed current attributes as well as on outstanding immediate mode draw calls. Use FLUSH_FOR_DRAW in the non immediate mode draw code paths. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Kai Wasserbäch <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106594 Signed-off-by: Mathias Fröhlich <[email protected]>
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