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authorTimothy Arceri <[email protected]>2016-07-31 22:39:26 +1000
committerTimothy Arceri <[email protected]>2017-04-24 12:08:14 +1000
commit21173194db12f5eff7361040c038dbfc9cde46e4 (patch)
tree427c6484432094b9167fd6650b3c15f565a92f34 /.dir-locals.el
parenteb8aa93c03ee89ffd3041d41b6293e4b282b6ce6 (diff)
glsl: use ARB_enhahnced_layouts for packing where possible
If packing doesn't cross locations we can easily make use of ARB_enhanced_layouts to do packing rather than using the GLSL IR lowering pass lower_packed_varyings(). Shader-db Broadwell results: total instructions in shared programs: 12977822 -> 12977819 (-0.00%) instructions in affected programs: 1871 -> 1868 (-0.16%) helped: 4 HURT: 3 total cycles in shared programs: 246567288 -> 246567668 (0.00%) cycles in affected programs: 1370386 -> 1370766 (0.03%) helped: 592 HURT: 733 Acked-by: Elie Tournier <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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