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authorJason Ekstrand <[email protected]>2017-09-26 08:30:22 -0700
committerJason Ekstrand <[email protected]>2017-09-27 08:32:36 -0700
commit43691024982b3ea734ad001bd53cc7b563ccce5a (patch)
treeff2f9bb9d857975598b081a9ab5da6a099a22149 /.dir-locals.el
parent77181d95804b23210275c5b898e4d3b65f5a52a8 (diff)
vulkan/wsi/wayland: Stop caching Wayland displays
We originally implemented caching to avoid unneeded round-trips to the compositor when querying surface capabilities etc. to set up the swapchain. Unfortunately, this doesn't work if vkDestroyInstance is called after the Wayland connection has been dropped. In this case, we end up trying to clean up already destroyed wl_proxy objects which leads to crashes. In particular most of dEQP-VK.wsi.wayland is crashing thanks to this problem. This commit gets rid of the cache and simply embeds the wsi_wl_display struct in the swapchain. While we're at it, we can get rid of the wl_event_queue that we were storing in the swapchain because we can just use the one in the embedded wsi_wl_display. Reviewed-by: Daniel Stone <[email protected]> Bugzilla: https://bugs.freedesktop.org/102578 Cc: [email protected]
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