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authorNicolai Hähnle <[email protected]>2017-09-10 19:19:40 +0200
committerNicolai Hähnle <[email protected]>2017-09-13 18:25:41 +0200
commit92c4277990799641d4986ce66a62366228713945 (patch)
tree966612a47799ea5d93c9fb58bc6126fd5c50603e /.dir-locals.el
parent792724a33745115fe06e079f88fafac74ed0b7f1 (diff)
radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
gl_SampleMaskIn is supposed to contain set bits only for the samples that are covered by the current fragment shader invocation, but the VGPR initialization hardware loads the set of all bits that are covered at the current pixel. Fixes various tests in dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.* Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
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