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authorPaul Berry <[email protected]>2013-09-12 09:11:37 -0700
committerPaul Berry <[email protected]>2013-09-13 14:59:06 -0700
commit71ffac691b8423d823a4637a0542ccb4005cc996 (patch)
tree0b7e14ac608ca0f263c9c71365f33bbacb24102d /.dir-locals.el
parent4b3c0a797f89830fd5ba0943b061abf4fc38337e (diff)
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayLod availibility.
These functions are defined in EXT_texture_array, which makes no mention of what shader types they should be allowed in. At the time EXT_texture_array was introduced, functions ending in "Lod" were available only in vertex shaders, however this restriction was lifted in later spec versions and extensions. We already have the function lod_exists_in_stage() for figuring out whether functions ending in "Lod" should be available, so just re-use that. Reviewed-by: Kenneth Graunke <[email protected]>
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