diff options
author | Erik Faye-Lund <[email protected]> | 2015-06-28 14:51:06 +0200 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-06-29 09:06:40 -0700 |
commit | 195ab79ddecbdbf1f1714c233df278bff46c13e8 (patch) | |
tree | cf57e354934d9a10fe8cd7df786072cbf44bc7b4 /.dir-locals.el | |
parent | ba5e1612c892282b930e278b5b98f1578cbe7dbb (diff) |
mesa/main: only call _mesa_destroy_shader_compiler once on exit
There's no point in calling _mesa_destroy_shader_compiler multiple
times on exit; the resources will only be released once anyway.
So let's move the atexit-call into the part that is only called
once.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to '.dir-locals.el')
0 files changed, 0 insertions, 0 deletions