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authorErik Faye-Lund <[email protected]>2015-06-28 14:51:06 +0200
committerMatt Turner <[email protected]>2015-06-29 09:06:40 -0700
commit195ab79ddecbdbf1f1714c233df278bff46c13e8 (patch)
treecf57e354934d9a10fe8cd7df786072cbf44bc7b4 /.dir-locals.el
parentba5e1612c892282b930e278b5b98f1578cbe7dbb (diff)
mesa/main: only call _mesa_destroy_shader_compiler once on exit
There's no point in calling _mesa_destroy_shader_compiler multiple times on exit; the resources will only be released once anyway. So let's move the atexit-call into the part that is only called once. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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