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author | Kenneth Graunke <[email protected]> | 2014-10-15 18:57:07 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-10-21 21:14:03 -0700 |
commit | 6dc6e6e0d979aa666e2934ae40477195e4d37ceb (patch) | |
tree | 6eb446c75b75e282379a1856ce555bc64f7f3007 /.dir-locals.el | |
parent | f5c3f095b97dc5d8997ca448ffffbca67b3db4d5 (diff) |
i965/vec4: Generate better code for ir_triop_csel.
Previously, we generated an extra CMP instruction:
cmp.ge.f0(8) g6<1>D g1<0,4,1>F 0F
cmp.nz.f0(8) null g6<4,4,1>D 0D
(+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F
The first operand is always a boolean, and we want to predicate the SEL
on that. Rather than producing a boolean value and comparing it against
zero, we can just produce a condition code in the flag register.
Now we generate:
cmp.ge.f0(8) null g1<0,4,1>F 0F
(+f0) sel(8) g5<1>F g1.4<0,4,1>F g2<0,4,1>F
No difference in shader-db.
v2: Remember to delete the old code (thanks Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to '.dir-locals.el')
0 files changed, 0 insertions, 0 deletions