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authorIvan Kalvachev <[email protected]>2015-10-25 01:16:58 +0300
committerNicolai Hähnle <[email protected]>2015-10-29 23:56:57 +0100
commitf75f21a24ae2dd83507f3d4d8007f0fcfe6db802 (patch)
tree23fc8518acc02f0fbce31c68d60e86ed4f3a05fa /.dir-locals.el
parent24c90888aeaf90b13700389b91b74bf63ee9f28d (diff)
r600g: Fix special negative immediate constants when using ABS modifier.
Some constants (like 1.0 and 0.5) could be inlined as immediate inputs without using their literal value. The r600_bytecode_special_constants() function emulates the negative of these constants by using NEG modifier. However some shaders define -1.0 constant and want to use it as 1.0. They do so by using ABS modifier. But r600_bytecode_special_constants() set NEG in addition to ABS. Since NEG modifier have priority over ABS one, we get -|1.0| as result, instead of |1.0|. The patch simply prevents the additional switching of NEG when ABS is set. [According to Ivan Kalvachev, this bug was fond via https://github.com/iXit/Mesa-3D/issues/126 and https://github.com/iXit/Mesa-3D/issues/127] Signed-off-by: Ivan Kalvachev <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> CC: <[email protected]>
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