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authorJordan Justen <[email protected]>2013-07-09 15:16:35 -0700
committerJordan Justen <[email protected]>2014-08-15 20:11:41 -0700
commit51b38106d74b1bd4fa2ce552f489c374bdffa812 (patch)
tree53ae76737f545d385f86b59510a011795d34df99 /.dir-locals.el
parent48acf19d2311385f1bbec76ddceb911596f567ec (diff)
i965/gen6 depth surface: calculate depth (array size) for depth surface
(bc1acaa for gen6) This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Note: Cube maps are treated as 2D arrays with 6 times as many array elements as the cube map array would have. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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