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authorAlex Deucher <[email protected]>2013-03-15 14:29:24 -0400
committerAlex Deucher <[email protected]>2013-03-17 13:32:48 -0400
commit4409758a046a47b09cdd339f97afd22107c68f0c (patch)
tree550518e007a81a257ca56d3fadb3989c2187cd03 /.dir-locals.el
parent346a1b9bb927625ae5d315bfa1655be734be69de (diff)
r600g: Use blitter rather than DMA for 128bpp on cayman (v3)
On cayman, 128bpp surfaces require non_disp ordering for hw access to both linear and tiled surfaces. When we use the 3D engine we can set the non_disp ordering on both the tiled and linear sides (via CB or texture), but when we use the DMA engine, we can only set the non_disp ordering on the tiled side, so after a L2T operation with the DMA engine, the data ends up in the wrong order on the tiled side. v2: cayman/TN only v3: fix comments Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60802 Note: this is a candidate for the 9.1 branch. Signed-off-by: Alex Deucher <[email protected]>
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