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authorNicolai Hähnle <[email protected]>2016-12-15 12:19:07 +0100
committerNicolai Hähnle <[email protected]>2016-12-22 16:59:58 +0100
commiteca57f85ee1f47b32daa641a19d8d386c58eb1de (patch)
treeb55096e48acedd0b4c40cb958fcce35df2f73b36 /.dir-locals.el
parent3778a10d37cd0676ae6af03a059d7e80eb059245 (diff)
radeonsi: fix gl_ClipDistance and gl_ClipVertex for points
The clipper hardware doesn't consider points as primitives that can be clipped. Simply setting the corresponding cull bits works, and should not have an adverse effect on other primitive types according to the hardware team. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
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