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authorEric Anholt <[email protected]>2014-04-24 00:57:54 -0700
committerEric Anholt <[email protected]>2014-04-30 14:33:20 -0700
commit6a97deb88aa715af9760cf3c7ca0c1ff76e4f325 (patch)
treeb5cf68091aa03270acaa96906a7cd8d534a2eaea /.dir-locals.el
parenta580b500edb25298d99e8e78d04eaca418dcd4ce (diff)
mesa: Rewrite shader-based texture image state updates.
Instead of walking 6 shader stages for each of the 96 combined texture image units, now we just walk the samplers used in each shader stage. With cairo-perf-trace on Xephyr with glamor, I'm seeing a -6.50518% +/- 2.55601% effect on runtime (n=22) since the "drop _EnabledUnits" change. No significant performance difference on an apitrace of minecraft (n=442). Reviewed-by: Kenneth Graunke <[email protected]>
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