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author | Iago Toral Quiroga <[email protected]> | 2015-01-30 09:03:57 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2015-02-02 09:29:18 +0100 |
commit | 68155e5a3699271b27adbe52968a9d5f8c84b0e6 (patch) | |
tree | 7938d00e8a092ec9291db381f43b63c0204b9c4f /.dir-locals.el | |
parent | 753c327151ed7d23218879149950f0028b0e7b4d (diff) |
i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array
in the Height field and leave Depth=1 in the underlying texture
object. When we call intel_miptree_copy_teximage in the process
of re-creating a miptree (possibily because the number of miplevels
has changed) we didn't account for this, so we where only copying
texture images for the first slice.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to '.dir-locals.el')
0 files changed, 0 insertions, 0 deletions