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authorIago Toral Quiroga <[email protected]>2015-01-30 09:03:57 +0100
committerIago Toral Quiroga <[email protected]>2015-02-02 09:29:18 +0100
commit68155e5a3699271b27adbe52968a9d5f8c84b0e6 (patch)
tree7938d00e8a092ec9291db381f43b63c0204b9c4f /.dir-locals.el
parent753c327151ed7d23218879149950f0028b0e7b4d (diff)
i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array in the Height field and leave Depth=1 in the underlying texture object. When we call intel_miptree_copy_teximage in the process of re-creating a miptree (possibily because the number of miplevels has changed) we didn't account for this, so we where only copying texture images for the first slice. Reviewed-by: Jason Ekstrand <[email protected]>
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