/** * OpenAL cross platform audio library * Copyright (C) 2011 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include #include "alc/effects/base.h" #include "almalloc.h" #include "alspan.h" #include "core/bufferline.h" #include "core/devformat.h" #include "core/device.h" #include "core/effectslot.h" #include "core/mixer.h" #include "intrusive_ptr.h" struct ContextBase; namespace { using uint = unsigned int; struct DedicatedState final : public EffectState { /* The "dedicated" effect can output to the real output, so should have * gains for all possible output channels and not just the main ambisonic * buffer. */ float mCurrentGains[MAX_OUTPUT_CHANNELS]; float mTargetGains[MAX_OUTPUT_CHANNELS]; void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override; void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) override; void process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) override; DEF_NEWDEL(DedicatedState) }; void DedicatedState::deviceUpdate(const DeviceBase*, const BufferStorage*) { std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f); } void DedicatedState::update(const ContextBase*, const EffectSlot *slot, const EffectProps *props, const EffectTarget target) { std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f); const float Gain{slot->Gain * props->Dedicated.Gain}; if(slot->EffectType == EffectSlotType::DedicatedLFE) { const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[LFE] : InvalidChannelIndex}; if(idx != InvalidChannelIndex) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } } else if(slot->EffectType == EffectSlotType::DedicatedDialog) { /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ const size_t idx{target.RealOut ? target.RealOut->ChannelIndex[FrontCenter] : InvalidChannelIndex}; if(idx != InvalidChannelIndex) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } else { static constexpr auto coeffs = CalcDirectionCoeffs(std::array{0.0f, 0.0f, -1.0f}); mOutTarget = target.Main->Buffer; ComputePanGains(target.Main, coeffs, Gain, mTargetGains); } } } void DedicatedState::process(const size_t samplesToDo, const al::span samplesIn, const al::span samplesOut) { MixSamples({samplesIn[0].data(), samplesToDo}, samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0); } struct DedicatedStateFactory final : public EffectStateFactory { al::intrusive_ptr create() override { return al::intrusive_ptr{new DedicatedState{}}; } }; } // namespace EffectStateFactory *DedicatedStateFactory_getFactory() { static DedicatedStateFactory DedicatedFactory{}; return &DedicatedFactory; }